UNIKRN
Increasing engagement on eSports betting website!
Over the course of 6 months, we worked on increasing engagement on Unikrn.com - a website that enables users to bet on eSports. We prepared prioritized roadmap and revamped the UI to increase user trust, confidence and make the website more usable overall.
TYPE
Team project with Nikita Redij, and Sponsor Unikrn
PROJECT ASPECTS
UX Research & Design, Evaluation, Product Management
MY ROLE
Product & Project Management
Contributed to all aspects of the project. Worked with engineering team to prioritize project implementation.
TIMELINE
Jan - June 2015 (6 months)
PROBLEM
Our sponsor Unikrn provides a platform for eSports enthusiasts to gather insights, play and bet on popular games like League of Legends, Counter-Strike and more. Their mission is to increase engagement around eSports and become an industry leader.
We found out that most users have difficulty comprehending how eSports betting works and tend to bounce off Unikrn's website. To address this problem, we made it our mission to redesign Unikrn’s web experience to
Increase ease of use
Reduce learning curve
Establish trust among enthusiasts
We used a user-centered design process: conducting primary and secondary research, ideating based on our findings, creating several hypotheses and testing new user flows and prototypes with the end users before finally creating high-fidelity visuals for our proposed solution.
DELIVERABLES
We created new interactive UI designs and gave a short presentation to our sponsor. We designed a poster to explain our problem and proposed solution and demonstrated the project at iSchool capstone event in UW.
We also created a 43 page report that outlines our process and highlights overall team contributions.
PROCESS OVERVIEW
Research
Before conducting user research, our objective was to understand the eSports market and identify the competitors. We used Unikrn website ourselves and read about reports published about eSports industry. We identified competitors and performed a competitive analysis.
We presented a Business Strategy Teardown of different types of eSports markets to our sponsor. We revealed a mantra for our user's needs:
An eSports user is mostly Millennial who wants = Mobile + Social + ‘Instant Gratification’ Theme
Our primary and secondary research consisted of observing and interviewing eSports experts, enthusiasts and existing betters. We looked into websites they follow, games they play, their betting experiences and motivations.
Based on our initial interviews, observations and research, we developed our target personas and identified their behaviors. We mapped user flow of the existing website to identify current Information Architecture.
ideation
We brainstormed and came up with several ideas for both new user experience of Unikrn.com as a whole as well as for individual features. We performed an Expert Review of the existing UI to add focus to our thinking. We created affinity diagram to help maintain content hierarchy while designing new user flows.
In order to simplify user workflow, we hypothesized our goals into user stories capturing user needs, use case and acceptance criteria (expected result baseline). We worked with our sponsor to define an equation identifying key performance indicators that will drive the business for them.
prototyping
We created several prototypes of varying degrees of fidelity to test our assumptions and design ideas from the research phase.
Our final prototype was a revamped user interface with a focus on:
Simplified onboarding experience with new tutorial
Trust focused UI with white backdrop
Added statistics to help user make educated betting decisions
We tested our prototypes through usability study wherein we gave every user a specific task and upon its completion, we asked satisfaction related questions. We later surveyed each user for measuring Net Promoter Score.
We performed limited A/B testing by giving some of our users redesigned UI and testing controlled groups on old UI. We created prototypes using inVision.
Our tests have shown higher engagement rates with the new UX. Once implemented, the new UI will be more user-friendly and trustworthy; targeting an audience of 600,000 users who will together wager around $85M in 2016.
design
We used Unikrn's new design components library for our updated user interface. We worked with engineers to plan how our new revamped design will be implemented with less engineering effort.
Project Management
We used a trello board to manage the project. This trello board was also shared with the engineering and product teams at Unikrn for review and planning. We had a weekly status report and Gantt chart prepared early on to help all stakeholders stay updated with the progress of the project.
DELIVERABLES
We created new interactive UI designs and gave a short presentation to our sponsor. We designed a poster to explain our problem and proposed solution and demonstrated the project at iSchool capstone event in UW.
We also created a 43 page report that outlines our process and highlights overall team contributions.
Project Promo Video (available below)
FINAL THOUGHTS
We used User Centered Design and LEAN Startup book's techniques to design the optimal solution for this problem. Our UX design process guideline is available here.
I had no idea that the eSports industry is going to be this huge market opportunity. I have understood the nuances of starting a company and developing products for markets that do not exist today. I am confident that I can now work my way through minimal data to make informed and calculated decisions.